Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence295 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp6
Draw engines7
Cantrips & burst draw6
Recursion4
Value engines2
Artifact/enchantment removal2
Spot removal7
Graveyard hate3
Board wipes3
Protection4
Two-Color Mana Base (no fixing needed)+6ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy+24ⓘ
Synergy pieces10
Win conditions1
Combat threats9
Sacrifice outlets3
Drain effects2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron10 cards
10 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Enchantress15 cards
15 enchantment synergy cards. The deck rewards casting enchantments.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.