Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(184 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Draw engines5
Cantrips & burst draw5
Recursion9
Value engines1
Spot removal10
Graveyard hate1
Board wipes1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands5
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces14
Win conditions2
Sacrifice outlets1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base82Threats70Speed56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.