Commander
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(309 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks5
Land ramp9
Other acceleration2
Treasure generators4
Tutors5
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines6
Spot removal10
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+5
Premium utility lands4
+6
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands15
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands4
+4
+1
+1
+2
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions1
Combat threats2
Drain effects2
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Mana base85Threats81Speed80
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.