Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators5
Low Land Count (21/29)+-20ⓘ
Tutors5
Draw engines5
Cantrips & burst draw5
Scry & Surveil1
Value engines4
Counterspells1
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+61ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+5ⓘ
Low Land Count (21/29)+-20ⓘ
Utility lands1
Basic lands1
Swamp+20
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces10
Win conditions3
Sacrifice outlets1
Drain effects1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Speed90Threats85Consistency78
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure9 cards
9 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.