Commander
No commander provided6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence455 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw8
Scry & Surveil1
Recursion2
+2
Value engines5
Synergy support1
Counterspells9
Artifact/enchantment removal1
Spot removal10
Board wipes3
Stax & hate9
Edict effects1
Protection4
Fetchlands2
+7
Dual & shock lands7
+6
+6
+6
+5
+5
+5
+4
Premium utility lands3
+5
+4
+4
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands3
+3
+3
+3
Tempo Control+20ⓘ
Combat Damage Synergy+15ⓘ
Synergy pieces1
Drain effects8
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 3→ Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control10 cards
10 counterspells. Control the stack and protect key win conditions.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.