Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence421 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Tutors1
Cantrips & burst draw8
Scry & Surveil3
Recursion7
+2
Value engines12
Counterspells5
Artifact/enchantment removal1
Spot removal2
Board wipes3
Protection4
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands4
+3
+2
Basic lands2
+11
+8
Combat Damage Synergy+19ⓘ
Tempo Control+10ⓘ
Extra Turn Package+5ⓘ
Synergy pieces14
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects2
Clone effects4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+Game Changers 1→ Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes2 total
Clones26 cards
26 clone effects. Copy the best threats on the battlefield.
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Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.