Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(324 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators2
Low Land Count (30/33)+-8ⓘ
Draw engines2
Recursion2
Value engines1
Spot removal8
Board wipes3
Stax & hate4
Two-Color Mana Base (no fixing needed)+17ⓘ
Low Land Count (30/33)+-8ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces7
Combat threats10
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats95Interaction85Mana base75
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.