Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence175 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators4
Other1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines19
Other2
Spot removal8
Board wipes1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands5
+5
+5
+4
+4
+4
Premium utility lands7
+6
+6
+6
+5
+5
+4
+2
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands4
+2
+2
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 7 token doublers, 2 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces11
Win conditions3
Combat threats6
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Mana base87Threats79Consistency66
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.0→3.1+0.1
BracketB3→B3
Vectors
Velocity
54→53
-1
Consistency
69→66
-3
Interaction
30→30
—
Efficiency
87→87
—
Lethality
75→79
+4
Card Changes
Added (8)
+2
Removed (8)