3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence215 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration2
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines7
Cantrips & burst draw10
Value engines3
Spot removal7
Board wipes4
Stax & hate14
Edict effects1
Protection1
Fetchlands3
+7
+5
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+8
+8
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions3
Combat threats3
Drain effects9
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base82Interaction80Threats64
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.