Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(214 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration4
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion3
Counterspells3
Spot removal5
Graveyard hate1
Board wipes3
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands7
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+16ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
Synergy pieces1
Win conditions3
Combat threats2
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base83Interaction68Consistency60
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.