Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(409 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana2
Mana dorks6
Land ramp2
Other acceleration1
Extra turns redundancy (11 effects)+10ⓘ
Commander Draw Engine (Edric, Spymaster of Trest provides card draw)+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw10
Recursion4
Value engines3
Counterspells9
Spot removal4
Protection3
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands1
Taplands1
11 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combat threats12
Sacrifice outlets1
Token generators3
Extra turns9
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Extra Turns→ Bracket 4
Threats91Consistency84Interaction76
✓
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies37 cards
37 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.