Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(231 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (81% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Draw engines5
Cantrips & burst draw12
Recursion3
Value engines1
Counterspells9
Spot removal1
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands3
Utility lands6
Taplands3
Synergy pieces12
Combat threats13
Damage multipliers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Speed69Interaction68
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron (Commander)36 cards
This deck is built around equipping or enchanting the commander for commander damage.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.