Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators1
Tutors2
Draw engines13
+1 more
Cantrips & burst draw10
Recursion3
Value engines3
Counterspells5
Spot removal11
Board wipes1
Stax & hate1
Protection4
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands13
+1 more
Taplands4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Synergy pieces14
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency84Mana base84Interaction81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.