I don't Hash-a-ton of Zombs, I promise

5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Heavy Curve (32% CMC 5+)+-10
Fast mana1
Other acceleration1
Treasure generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Consistency84Mana base84Interaction81

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.