Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence168 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Treasure generators2
Draw engines6
Cantrips & burst draw18
Recursion3
Value engines3
Spot removal17
Graveyard hate1
Board wipes6
Protection7
Two-Color Mana Base (no fixing needed)+30ⓘ
Premium utility lands1
+5
Utility lands1
+2
Taplands2
+3
+2
Basic lands2
+16
+17
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Drain effects2
Token generators1
Reanimation2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Interaction76Mana base75Threats71
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
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Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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