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HomeExplore decksCommanders
URG

Tyranid Counters

viaMoxfieldMoxfield·1 view·1h ago

Power level

3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence217 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration2
Other acceleration3
Commander Synergy+1ⓘ
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion3
Value engines12
Synergy support1
Artifact/enchantment removal2
Spot removal6
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands4
Basic lands3
3 Combo Families+25ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces12
Win conditions5
Combat threats12
Sacrifice outlets1
Drain effects1
Token generators1
Clone effects2
Alternate win strategies1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

+1/+1 CountersCore (34 cards)

34 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / WeeniesCore (16 cards)

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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VoltronCore (15 cards)

This deck equips or enchants the commander to deal commander damage.

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Combos4 total

  • 3-card combos · 4
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