Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(293 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Commander Draw Engine (Tatyova, Benthic Druid provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw5
Value engines2
Counterspells3
Spot removal7
Board wipes2
Other1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
Premium utility lands1
Utility lands6
Taplands3
6 Combo(s) Detected (Consistency: 32%)+33ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces8
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats92Mana base83Speed54
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall22 cards
22 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos6 total
- Retreat to Coralhelm+Simic Growth Chamber+Llanowar Scout
- Retreat to Coralhelm+Simic Growth Chamber+Scaled Herbalist
- Retreat to Coralhelm+Arid Archway+Llanowar Scout
- Retreat to Coralhelm+Arid Archway+Scaled Herbalist
- Retreat to Coralhelm+Trench Behemoth+Llanowar Scout
- Retreat to Coralhelm+Trench Behemoth+Scaled Herbalist