Edgar Markov

Commander
8.1±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence551 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+22
Efficient Curve+8
Fast mana2
Mana rocks7
Other acceleration1
Treasure generators1
Low Land Count−3
Tutors4
Draw engines2
Cantrips & burst draw4
Scry & Surveil2
Recursion3
Value engines3
Synergy support1
Spot removal5
Graveyard hate1
Edict effects1
Protection2
Low Land Count−3
Fetchlands2
Premium utility lands3
Utility lands1
Taplands4
Basic lands3
7 Combo Families+52
Combat Damage Synergy+25
Commander Synergy+6
Combo pieces11
Synergy pieces10
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects3
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.1+Game Changers 4 Bracket 4

1.1 above Bracket 3 ceiling (7)

0.9 below Bracket 5 threshold (9)

Game changers 4
Minimum Bracket 4
2-card combo 4
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Aristocrats (Commander)17 cards

This deck generates value from sacrificing and recurring creatures.

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Vampire Tribal23 cards

23 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain18 cards

18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos9 total

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