Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp9
Other acceleration1
Commander Synergy (2 groups)+11ⓘ
Draw engines7
Cantrips & burst draw7
Recursion6
Value engines2
Spot removal11
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Drain effects1
Token generators5
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency88Threats88Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas27 cards
27 sagas. Multi-chapter enchantments for incremental value.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.