Tom Bombadil

Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 85%)+23
Commander Synergy (1 groups)+8
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Consistency88Threats88Mana base75

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Sagas27 cards

27 sagas. Multi-chapter enchantments for incremental value.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal12 cards

12 human creatures detected. Tribal synergies can create powerful board states.

Combos1 total