Kardur, Doomscourge

2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(162 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Mana base75Interaction69Threats51

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

Lifegain9 cards

9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.