Commander
2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(162 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp2
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines5
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate8
Protection2
Two-Color Mana Base (no fixing needed)+18ⓘ
Premium utility lands1
Utility lands5
Taplands7
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects6
Token generators3
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Interaction69Threats51
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.