Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(304 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks4
Mana dorks2
Land ramp4
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion3
Value engines3
Other8
Spot removal6
Graveyard hate2
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+11
+12
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats1
Drain effects3
Token generators5
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 (Bracket 2)+Game Changers→ Bracket 3
Threats90Mana base75Speed74
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain43 cards
43 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.