Commander
No commander provided6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp2
Tutors3
Draw engines3
Cantrips & burst draw11
Recursion4
Value engines2
Counterspells5
Spot removal9
Board wipes3
Stax & hate4
Protection6
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands6
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Interaction95Threats86Consistency84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.