Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence195 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp8
Other acceleration2
Treasure generators2
Commander Draw Engine (Betor, Kin to All provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion4
Value engines2
Other2
Spot removal2
Stax & hate2
Protection11
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
+8
+8
+5
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+9
+7
+3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 49%)+22ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces9
Win conditions3
Combat threats11
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats85Mana base84Consistency52
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✓2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Defenders/Walls17 cards
17 defenders/walls. Build an impenetrable wall, then convert to damage.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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