Commander
No commander provided4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp6
Other1
Draw engines4
Cantrips & burst draw4
Value engines5
Other3
Spot removal6
Protection2
Fetchlands3
+7
+5
+5
Premium utility lands5
+6
+5
+5
+5
+4
Taplands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+7
+3
+1
+7
+2
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces14
Win conditions2
Combat threats12
Sacrifice outlets1
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats90Mana base80Speed59
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.