Go-Wide / Weenies Deck

Commander
No commander provided
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana1
1+10
Mana rocks2
2+6
2+5
Land ramp6
1G+6
1G+5
1G+5
2G+5
2G+5
2W+3
Other1
3RW+1
Draw engines4
1+8
2W+5
2W+5
3G+5
Cantrips & burst draw4
1G+1
2GG+2
4G+2
3GG+2
Value engines5
1W+1
1GW+1
2GW+1
4G+2
3RW+1
Other3
2+2
1W+1
2W+1
Spot removal6
W+7
G/WG/W+8
1W+5
1W+3
2G+6
2W+5
Protection2
3W+2
3WW+2
Fetchlands3
+7
+5
+5
Premium utility lands5
+6
+5
+5
+5
+4
Taplands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+7
+3
+1
+7
+2
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25
Synergy pieces14
XW+4
1W+4
1W+4
1W+4
1W+1
2G+5
2W+4
2W+4
2W+4
XWWW+4
2WW+4
3W+4
+2 more
Win conditions2
3WW+5
3GG+5
Combat threats12
W+5
W+5
1W+2
1W+2
1W+1
1W+1
1W+1
1W+1
1W+1
2W+1
4G+2
3RW+1
Sacrifice outlets1
1W+3
Drain effects1
1W+1
Other1
1W+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
Threats90Mana base80Speed59

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.