Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence378 pts
Estimated win turn
T8best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration6
Commander Draw Engine+10ⓘ
Commander Synergy+2ⓘ
Tutors1
Draw engines4
Cantrips & burst draw5
Scry & Surveil3
Value engines4
Control Strategy+30ⓘ
Counterspells4
Artifact/enchantment removal1
Spot removal11
Board wipes4
Stax & hate18
Protection6
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+24
+16
+2
+2
+2
Taplands4
+3
+2
+2
+2
Tempo Control+20ⓘ
Combat threats1
Alternate win strategies1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.4 (Bracket 3)+Game Changers 7→ Bracket 4
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stax (Commander)23 cards
This deck uses resource denial and tax effects to slow opponents down.
,,,,
Tap / Untap16 cards
16 tap/untap synergies. Generate extra value from activated abilities.
,,,,
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.