Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(387 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks5
Land ramp3
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion4
Value engines4
Counterspells9
Spot removal12
Board wipes3
Stax & hate7
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Drain effects1
Token generators7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction94Mana base81Speed68
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.