Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Other acceleration1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors8
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate11
Protection2
Two-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands3
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects6
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction80Threats80Consistency78
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.