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7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence467 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana9
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration2
Treasure generators2
Tutors5
Draw engines4
Cantrips & burst draw2
Value engines6
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Protection10
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration+11ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands3
Basic lands2
7 Combo(s) Detected (Consistency: 90%)+52ⓘ
Combat Damage Synergy: token package, 1 token doubler, 2 extra combats, 3 haste enablers, 1 damage multiplier+25ⓘ
Combo pieces9
Synergy pieces7
Win conditions3
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 10
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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