Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(501 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana2
Mana rocks10
Land ramp1
Other acceleration5
Treasure generators1
Draw engines4
Cantrips & burst draw8
Wheels1
Recursion7
Value engines6
Counterspells1
Spot removal4
Board wipes1
Protection1
Other1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands10
Other2
8 Combo Families (12 lines, Consistency: 100%)+60ⓘ
Commander Synergy (2 groups)+25ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
1 extra turn effect+5ⓘ
Combo pieces13
Synergy pieces7
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats99Consistency87Mana base86
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Artificer Tribal11 cards
11 artificer creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos12 total
- Nim Deathmantle+Ashnod's Altar
- Thopter Foundry+Time Sieve+Sword of the Meek
- Thopter Foundry+Sword of the Meek+Ashnod's Altar
- Nim Deathmantle+Ashnod's Altar+Marionette Master
- Sharuum the Hegemon+Sculpting Steel
- Time Sieve+Myr Battlesphere+Emry, Lurker of the Loch
- Nim Deathmantle+Ashnod's Altar+Myr Battlesphere
- Breya, Etherium Shaper+Eldrazi Displacer+Ashnod's Altar
- Time Sieve+Myr Battlesphere+Mechanized Production
- Marionette Master+Ashnod's Altar+Eldrazi Displacer