Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(262 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Land ramp1
Other acceleration2
Tutors1
Draw engines1
Cantrips & burst draw1
Wheels1
Recursion1
Value engines1
Spot removal6
Board wipes6
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Premium utility lands2
Utility lands5
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+13ⓘ
Synergy pieces4
Win conditions1
Combat threats4
Token generators3
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base75Threats67Interaction64
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.