Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(351 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp4
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Draw engines3
Value engines2
Spot removal7
Board wipes3
Stax & hate3
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands2
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler+21ⓘ
2 Combo(s) Detected (Consistency: 26%)+18ⓘ
Combo pieces3
Combat threats1
Token generators2
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base92Interaction79Threats73
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
-1/-1 Counters32 cards
32 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.