Commander
5.3±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence342 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks5
Land ramp3
Other acceleration2
Treasure generators1
Low Land Count (15/29)+-35ⓘ
Tutors6
+8
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion5
+3
Counterspells1
Spot removal9
Graveyard hate3
Board wipes3
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+55ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (15/29)+-35ⓘ
Fetchlands1
+8
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
3 Combo Families (3 lines, Consistency: 98%)+34ⓘ
Combo pieces5
Synergy pieces8
Win conditions3
Combat threats5
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats90Interaction78Mana base70
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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