Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(296 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Draw Engine (Liberty Prime, Recharged provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines13
Counterspells1
Spot removal9
Artifact/enchantment removal2
Board wipes2
Stax & hate1
Protection6
Dual & shock lands2
Premium utility lands2
Utility lands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 1 evasion enabler+25ⓘ
3 Combo Families (3 lines, Consistency: 32%)+23ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.1ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats6
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats92Interaction82Consistency68
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Energy28 cards
28 energy cards. Accumulate and spend energy for powerful effects.
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.