3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence228 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks4
Mana dorks6
Land ramp7
Other acceleration2
Commander Synergy+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw8
Scry & Surveil2
Recursion2
Value engines10
Synergy support1
Counterspells3
Spot removal10
Graveyard hate2
Stax & hate1
Protection2
Mana Acceleration+11ⓘ
Two-Color Mana Base+3ⓘ
Premium utility lands2
Utility lands1
Taplands5
Basic lands2
Combat Damage Synergy+23ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Sacrifice outlets3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters17 cards
17 counter synergies. Grow creatures over time for massive threats.
,,,,
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.5→3.6-0.9
BracketB3→B2(-1)
Vectors
Velocity
55→75
+20
Consistency
56→84
+28
Interaction
61→58
-3
Efficiency
75→63
-12
Lethality
61→53
-8