Go-Wide / Weenies Deck

Commander
No commander provided
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Alternative game-win effectsLaboratory Maniac,Triskaidekaphile
High confidence(351 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana2
Land ramp1
Other acceleration1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Consistency92Interaction78Speed57

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Hatebears10 cards

10 hatebear creatures. Small creatures that restrict opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.