6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence425 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+4ⓘ
Fast mana3
Mana rocks2
Treasure generators8
Tutors5
Draw engines13
Cantrips & burst draw1
Recursion1
Value engines12
Spot removal3
Board wipes2
Stax & hate2
Protection6
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands7
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces16
Win conditions1
Combat threats3
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1+Game Changers 1→ Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Treasure12 cards
12 treasure generators. Ramp and artifact synergies in one package.
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Legends Matter12 cards
12 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.