Mr House - Dice roll treasure - Upgraded

Commander
See all Mr. House, President and CEO data
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence425 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+4
Fast mana3
Mana rocks2
Treasure generators8
Tutors5
Draw engines13
Cantrips & burst draw1
Recursion1
Value engines12
Spot removal3
Board wipes2
Stax & hate2
Protection6
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands7
Basic lands3
Combat Damage Synergy+25
Commander Synergy+2
Combo pieces1
Synergy pieces16
Win conditions1
Combat threats3
Drain effects3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1+Game Changers 1 Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Artifacts Matter16 cards

16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Treasure12 cards

12 treasure generators. Ramp and artifact synergies in one package.

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Legends Matter12 cards

12 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.