Osgir, the Reconstructor

Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence279 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks9
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators1
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw8
Scry & Surveil1
Recursion6
Value engines6
Synergy support1
Artifact/enchantment removal4
Spot removal7
Board wipes2
Stax & hate1
Protection3
Mana Acceleration+6
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands6
Basic lands2
Combat Damage Synergy+25
Synergy pieces5
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Artifacts (Commander)23 cards

This deck synergizes with artifacts as a primary resource.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.