Commander
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(164 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Other acceleration3
Treasure generators2
Low Land Count (30/32)+-5ⓘ
Draw engines4
Cantrips & burst draw3
Recursion8
Value engines1
Other2
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate10
Edict effects1
Protection5
Mono-Color Mana Base (no fixing needed)+41ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (30/32)+-5ⓘ
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+25
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces11
+4
Combat threats1
Sacrifice outlets1
Drain effects7
Token generators4
Reanimation3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 2.8 (Bracket 1)+Mass Land Denial→ Bracket 4
Threats77Mana base70Speed54
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats (Commander)22 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.