Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(481 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration3
Commander Draw Engine (Kwain, Itinerant Meddler provides card draw)+10ⓘ
Tutors1
Draw engines10
Cantrips & burst draw7
Value engines3
Control Strategy Bonus (22.6 interaction cards)+30ⓘ
Counterspells8
Spot removal7
Board wipes6
Stax & hate7
Protection1
Two-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands1
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token package+3ⓘ
Combo pieces5
Combat threats2
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction95Consistency89Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.