Vroom Vroom

Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence293 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp1
Other acceleration4
Commander Synergy+2
Tutors5
Draw engines4
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines8
Synergy support3
Counterspells2
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Protection6
Mana Acceleration+1
Two-Color Mana Base+1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands5
Basic lands2
Combat Damage Synergy+25
Commander Synergy+2
Combo pieces1
Synergy pieces10
Combat threats13

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers 2 Bracket 3
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Vehicles20 cards

20 vehicles. Crew artifact creatures to push damage and close games.

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Artifacts Matter16 cards

16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.