5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence377 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks6
Mana dorks3
Land ramp7
Other acceleration3
Treasure generators1
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines6
Cantrips & burst draw4
Value engines3
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection1
Mana Acceleration (23 sources)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
+5
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+12
+10
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 haste enablers, 7 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces9
Win conditions10
Combat threats4
Sacrifice outlets1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats91Speed84Mana base82
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.