Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(241 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Land ramp2
Tutors3
Draw engines4
Cantrips & burst draw11
Value engines4
Counterspells5
Spot removal6
Stax & hate2
Protection3
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Win conditions1
Combat threats2
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction80Consistency71Speed50
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.