Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp5
Other acceleration8
Treasure generators1
Commander Synergy+1ⓘ
Tutors4
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion8
Value engines5
Synergy support1
Counterspells2
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Edict effects1
Mana Acceleration+9ⓘ
Premium utility lands4
Utility lands6
Taplands13
Basic lands5
3 Combo Families+35ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces4
Synergy pieces15
Win conditions3
Combat threats2
Drain effects1
Token generators2
Damage multipliers1
Alternate win strategies2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal33 cards
33 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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