Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(422 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana7
Mana rocks2
Land ramp1
Other acceleration3
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate4
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands4
Taplands1
Basic lands1
Plains+26
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, 5 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces4
Win conditions5
Combat threats8
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Threats91Speed87Interaction86
✓
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal26 cards
26 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.