Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp7
Other acceleration4
Treasure generators3
Tutors5
Draw engines6
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells3
Spot removal3
Artifact/enchantment removal1
Stax & hate1
Protection3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands7
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Synergy pieces2
Win conditions2
Combat threats13
Sacrifice outlets1
Token generators2
Clone effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats87Mana base85Speed77
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.