Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp8
Other acceleration7
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines4
Cantrips & burst draw1
Recursion2
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection5
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces5
Synergy pieces3
Win conditions6
Combat threats2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base93Threats92Speed82
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.