Infect Deck

Commander
No commander provided
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(632 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
2 Combo(s) Detected (Consistency: 96%)+29
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 1 evasion enabler+16
2 extra turn effects+10
Tempo Control (lockout lethality)+9.6
Drain effects1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9 → Bracket 4
Mana base97Consistency93Threats92

-0.4 below Bracket 5 threshold (8.5)

Mass land denial — none
2-card combo — none

Themes9 total

Infect15 cards

15 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Proliferate14 cards

14 proliferate effects. Multiply all your counters at once.

-1/-1 Counters9 cards

9 -1/-1 counter cards. Weaken and wither opponent creatures.

Combos2 total