Commander
No commander provided8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(632 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration1
Tutors8
Draw engines8
Recursion1
Counterspells8
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands1
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 1 evasion enabler+16ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+9.6ⓘ
Combo pieces4
Win conditions3
Combat threats5
Drain effects1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Mana base97Consistency93Threats92
-0.4 below Bracket 5 threshold (8.5)
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Infect15 cards
15 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
-1/-1 Counters9 cards
9 -1/-1 counter cards. Weaken and wither opponent creatures.