Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(249 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration2
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal7
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats5
Sacrifice outlets2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats82Mana base75Consistency51
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Goblin Tribal29 cards
29 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.