Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana3
Mana rocks3
Land ramp3
Treasure generators3
Tutors4
Draw engines5
Cantrips & burst draw5
Value engines7
Counterspells1
Spot removal2
Graveyard hate2
Board wipes2
Two-Color Powerhouse Lands (3)+16ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands3
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces19
Win conditions1
Combat threats6
Sacrifice outlets1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base89Consistency82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy34 cards
34 token producers. Go-wide strategies can overwhelm opponents with numbers.
Food Matters14 cards
14 food synergy cards. Create, sacrifice, and benefit from Food tokens.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.