Commander
6.1±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
Medium confidence(427 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw1
Value engines8
Other1
Counterspells3
Spot removal12
Graveyard hate2
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands (4)+11ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands1
Other1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions4
Combat threats1
Token generators4
Clone effects2
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction92Mana base89Threats83
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Detected themes5 total
Stompy / Big ManaStrong (17 cards)
17 high-impact creatures. Ramp into massive threats that dominate the board.
Token StrategyStrong (13 cards)
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
AristocratsModerate (7 cards)
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
StormLight (5 cards)
5 storm synergies. Chain spells for exponential value.
Artifacts MatterLight (4 cards)
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.