Bunny Foo Foo

5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(332 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration1
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10
Low Land Count (33/34)+-3
Cantrips & burst draw2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 58%)+19

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats92Mana base80Consistency58

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos1 total