Commander
5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(332 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration1
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Low Land Count (33/34)+-3ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines4
Spot removal3
Board wipes2
Low Land Count (33/34)+-3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands4
Utility lands9
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 58%)+19ⓘ
Combo pieces2
Synergy pieces1
Token generators7
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats92Mana base80Consistency58
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.